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MU.LAB Free

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MU.LAB Free is a cut down version of the impressive MU.LAB, and offers everything you need in a sequencer from advanced audio and midi functionality, to VST and ReWire capabilities. This free version is limited to a 6 track limit, can only mixdown in 16 Bit and only supports 1 mono out for ReWired devices.

Miasma

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Miasma is a free Room Reverb effect.
  •  Room Size 
  •  Predelay 
  •  Low/High Cut 
  •  Stereo
  •  Rev/Dry Levels

ABIT A-S78H Driver XP Vista 32Bit/64Bit

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Realtek High Definition Audio Driver 
Revision:2000 / XP / XP 64bit / 2003 / 2003 64bit / Vista 32bit / Vista 64bit 

ASIA  US

Modern Flash Verb

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Modern Flash Verb is a simple reverb unit.
  • Process On/Off button
  • Send mode On/Off button
  • Input control (-6 to +6 dB)
  • Level control (Relative reverb time)
  • Reverb time (off to 10 secs)
  • Room control
  • Room size (box to infinity)
  • Pre-Delay time(off to 2 secs)

Modern Spacer

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Modern Spacer  is  a high quality reverb processor.
 
  • Up to 192 kHz sample rates supported
  •  Set of factory presets
  •  Hardware-like GUI 
  •  Advanced PPM/VU/GR meters

OldSkoolVerb

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OldSkoolVerb is an algorithmic reverberation for professional music production applications.  

This plug-in implements a kind of classic stereo reverb algorithm which is technically simple yet optimal.  It also produces a very clear spatial image that blends well with the mix. OldSkoolVerb offers you a comprehensive set of parameters permitting you to achieve various reverbs ranging from plate reverb to room reverb to hall reverb sound.  OldSkoolVerb is best suited for non-percussive and soft-attack sounds like vocals, piano and pad sounds.
 
  • Plate, room and hall reverbs.
  • Undo/redo history.
  • All sample rates support.
  • Stereo processing.
  • A/B comparisons.
  • Zero processing latency.
  • Preset manager.
  • Contextual hint messages.

Omniverb

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 Omniverb is a reverberation plugin with separate controls.

 It can also be used as a gated reverb.
  • reverberation time
  • echo density
  • room size
  • early reflections

OrilRiver

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OrilRiver is an algorithmic reverb that simulates the reverberation of a small room and great hall.

OrilRiver has a classic parameters such as Damping, Stereo width, Pre-delay, Room size, Diffusion and a parameter as Damping intensity which allows you to change the reverb decay time of high frequencies.
 
  • 12 variations of the early reflections.
  • 3 variations of the reverb tail.
  • 3-band equalizer for the wet signal, which helps to create different shades of the virtual space.
  • Reverb algorithm is written in assembly language, so signal processing provides a low CPU load.
  • 64-bit internal signal processing.


Outdoorverb

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Outdoorverb is a sparse algorithmic reverb for environments with partial reflection.

PianoVerb

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PianoVerb reproduces a special kind of reverberation provided by piano strings.
 
 It generates reverberation using twelve string operators with adjustable damping and decay time. Each of them is tuned to a particular note starting from A(55Hz) to a G#(103.8Hz). The PSP PianoVerb string system can be transposed in the range of +-24 semitones, tuned within a range of +-100 cents and be detuned as well. Transposing to lower octaves produces a bigger and less resonant sound similar to traditional reverbs, while in turn transposing to higher octaves produces a very bright harp-like effect.

Protoverb

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Protoverb is an experimental reverb based on the idea of a room simulator.

Most algorithmic reverbs try to avoid resonances or model the reflections of sound from a rooms walls. Protoverb does the opposite. It builds up as many room resonances as possible, modeling the body of air in the room. It therefore does not need to modulate or colour the signal. The result is a very natural sounding reverbration with some interesting features: Long standing frequencies resonate louder, as if the air takes some time to get excited. Multiple instruments don't mash into a diffuse mud, they stay distinct. If you play a short melody, the room seems to repeat a ghost echo of that melody. Those properties are indeed found in churches and large halls, but they're rarely found in conventional algorithmic reverbs.

To achieve this kind of stuff, Protoverb works with loads and loads of parallel, serial and networked delays. By all means, there is no mathematical formula that makes such a structure sound "just right". As with all delay based reverbs, it's down to trial and error, and maybe a lot of luck with random values. Therefore we designed Protoverb to present you with delay lines of random lengths and a random assembly of networking and feedback strategies. Which, if you're lucky and you come across a great setting, you can submit to our website, along with a few details.

To be precise, the small text box at the bottom contains two random entries. The first part depicts the network structure, strategies for a spatial layout and distribution of delay taps, strategies for finding useful delay lengths and so on. The second part is a seed for a pseudo-random number generator which is used to find various parameters, such as average delay length, which prime number to chose (if any) and so on. This text can either be edited by double click, or both parts can be independently randomized with the two random buttons below.

Protoverb is a data mining concept. Instead of spending a few months ourselves, we hope that our community will come up with great settings. As a reward, this plug-in is free, people are encouraged to share their settings and thoughts on the internet, and at some point we'll draw some prizes (details to be announced in January 2016) from the submissions (we'll always draw the first entry of equal submissions, so you can share without fear!)

QuantumVerb

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QuantumVerb is a convolution reverb.

REV-B

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REV-B is an easy to use and intuitive graphic reverb.
  • Dry signal level.
  • Wet (reverb) signal level.
  • Width control.
  • Reverb side EQ section.
  • Dampen control.
  • Graphic reverb size and pan.
  • Midi learn.

Reverberation VST

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Reverberation VST is a classic reverberation with analog and tube emulation.
 
  •  Tube section .
  • Reverberation section.

Riviera

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Riviera is a hybrid algorithmic-convolution reverb.

It is suited for modeling specular acoustic reflections in N-dimensional orthotopes. e.g. string, plate, room, tesseract, and up (vooms or volume+room for short).

Normally, direct computations in these spaces are expensive but some clever maths reduced the asymptotic costs to the point of practical use (e.g. a Reverb plugin). Parameterizing these spaces and then combining them with some fast time-varying frequency decay resulted in some interesting sounding impulse responses (IRs).
 
  • Low-latency, low CPU usage convolution.
  • Multi-threading support for modeling IRs in the background.
  • Fine-grain controls for parameterizing each voom's number of dimensions, size, offset from sound-source origin, and material reflection dB loss.
  • Time manipulation controls for delay, stretch, and linearity (RT60 ranges from 1 - 20 seconds!).
  • Fast frequency-dependent time-decay functions.
  • Pan / stereo / mix (wet/dry) controls.
  • Graphical user interface for displaying IR and spectrogram.


Room Reverberator

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7AMP Room reverberator emulates box room sounding with manually targeted sound source in room space.

Reverberation is controlled only by setting room/air properties and source position.
  • Direction: defines direction to the sound source.
  • Space: room size.
  • Distance: distance to the source relative to the room size.
  • Proportion: the room width to length ratio.
  • Decay: distance sound decay.
  • Altitude: sound source altitude.
  • Height: room height.
  • Speed: sound source moving speed.

RoomConvp

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RoomConvp is a room modelling reverb.

This room reverb solves the wave equation in 3-D spaces, here a specific large concert hall of volume 12,500 cubic meters (for 44,100 samples/sec) with the Golden Ratio for its dimensions.

Renaming the .vst3 extension to .dll will cause this plugin to be loaded as VST2, but with many hosts, saved projects will not be re-opened with correct parameter settings.

RoomConvpROT

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RoomConvpROT is a rotational room modelling reverb.

This  rotational room reverb solves the wave equation in 3-D spaces, here a specific  large concert hall of volume 12,500 cubic meters (for 44,100  samples/sec) with the Golden Ratio for its dimensions.

Renaming the .vst3 extension to .dll will cause this plugin to be loaded as VST2, but with many hosts, saved projects will not be re-opened with correct parameter settings.

This reverb takes a lot of CPU !

RoomMachine 844

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RoomMachine 844. Room reverb simulator.

Already a classic and in a class of its own, it simulates rooms the physical way. Two virtual loudspeakers and two virtual microphones can be positioned freely. RoomMachine 844 takes care of the rest. RoomMachine 844 is a real time, digital audio room simulator capable of capturing the characteristic spacial sound of natural rooms.

Spattle

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Spattle is a simple spacer plugin.

Sounds very nice on 60's organ-sounds.

REVERB:
  • SIZE= length of the reverb-tail.
  • WIDTH= amount of pre-delay.
  • DAMP= cuts the highs of the reverb.
  • MIX= amount of reverb in your signal.
DELAY:
  • TIME: delay time.
  • FDBCK: repeats.
  • LPF: cutoff-frequency of the lowpass filter (the filter only affects the repeats).
  • MIX: amount of delay in your signal.
  • WETNESS crossfades the incomming signal with the output of the effect (when used as send fx, the incomming signal is boosted).

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